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A wearable music interface bringing control back to the performer.

A wearable music interface bringing control back to the performer.

A wearable music interface bringing control back to the performer.

A wearable music interface bringing control back to the performer.

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Overview

Overview

Overview

  • Graphic Design

  • Incubation

  • Founding

  • Product Design

  • 3D Design (Blender)

  • Marketing

01.

A wearable music interface bringing control back to the performer.

A wearable music interface bringing control back to the performer.

A wearable music interface bringing control back to the performer.

A wearable music interface bringing control back to the performer.

Concept

Concept

Concept

01.

Project Synposis.

The SG-I is a wearable music interface. I formulated the original concept design, software GUI, product spec and functionality schema. To create the glove itself, I scouted and collaborated with an experience engineer to build out the “works-like” music glove prototype, with development led by Google's Elly Jessop.

01.

Project Synposis.

The SG-I is a wearable music interface. I formulated the original concept design, software GUI, product spec and functionality schema. To create the glove itself, I scouted and collaborated with an experience engineer to build out the “works-like” music glove prototype, with development led by Google's Elly Jessop.

01.

Project Synposis.

The SG-I is a wearable music interface. I formulated the original concept design, software GUI, product spec and functionality schema. To create the glove itself, I scouted and collaborated with an experience engineer to build out the “works-like” music glove prototype, with development led by Google's Elly Jessop.

01.

Project Synposis.

The SG-I is a wearable music interface. I formulated the original concept design, software GUI, product spec and functionality schema. To create the glove itself, I scouted and collaborated with an experience engineer to build out the “works-like” music glove prototype, with development led by Google's Elly Jessop.

02.

Material Design.

An assortment of materials were collected and tailored to examine different performance and durability situations. Through this method, we identified answers for weak components and developed the most cozy and user-friendly wearable music control system.

02.

Material Design.

An assortment of materials were collected and tailored to examine different performance and durability situations. Through this method, we identified answers for weak components and developed the most cozy and user-friendly wearable music control system.

03.

3D Printing.

To transmit the MIDI data from the musical glove to my personal computer, we utilized a USB wireless method. I created a casing with bespoke branding for the USB through a 3D printing technique. Subsequently, I added a layer of luminescent acrylic perfect for performances in low-light environments.

03.

3D Printing.

To transmit the MIDI data from the musical glove to my personal computer, we utilized a USB wireless method. I created a casing with bespoke branding for the USB through a 3D printing technique. Subsequently, I added a layer of luminescent acrylic perfect for performances in low-light environments.

04.

Works-like Prototype.

I fashioned the final glove, SG-I, into a form-fitting sleeve design accented with custom arm length LED strips. As I trigger musical elements during a performance, the LED strips respond by lighting up simultaneously. This firstly lets the audience know that my actions with the glove are purposeful, and secondly creates a spectacle perfect for live performance.

04.

Works-like Prototype.

I fashioned the final glove, SG-I, into a form-fitting sleeve design accented with custom arm length LED strips. As I trigger musical elements during a performance, the LED strips respond by lighting up simultaneously. This firstly lets the audience know that my actions with the glove are purposeful, and secondly creates a spectacle perfect for live performance.

01.

Press.

I generated a PR campaign around SG-I that resulted in features in WIRED, Yahoo! Tech, Output and YesTheory. Further, I established key partnerships with Sam Ash Music Stores, Brinc.io Hardware Accelerator and Crane.ai.

01.

Press.

I generated a PR campaign around SG-I that resulted in features in WIRED, Yahoo! Tech, Output and YesTheory. Further, I established key partnerships with Sam Ash Music Stores, Brinc.io Hardware Accelerator and Crane.ai.

Web3(D)

Web3(D)

Web3(D)

01.

3D Design.

I've crafted the glove prototype in 3D to initiate transitioning the Satta project towards the AR/VR/XR/NFT domain. Comprehensive 3D modeling, UV mapping, and PBR texturing was accomplished via Blender 2.8.

01.

3D Design.

I've crafted the glove prototype in 3D to initiate transitioning the Satta project towards the AR/VR/XR/NFT domain. Comprehensive 3D modeling, UV mapping, and PBR texturing was accomplished via Blender 2.8.

i.

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Looking to grow your business through the power of great digital design? 

Reach out to get the conversation started about your digital design needs.

JORDAN SATTA

FUTURIST

JORDAN SATTA

FUTURIST

JORDAN SATTA

FUTURIST

JORDAN SATTA

FUTURIST

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